Charles Abel
25th February 2020 - 6 mins read
Y

ou’ll notice I’ve left the caps lock on when I’ve written the TRUTH. That is because it is an acronym used to describe what the term ‘newsworthy’ means.

And it also applies to case studies. You can read more about what it stands for in this recent blog, but for now I want to focus on just two elements of it which are crucial for writing convincing, authentic, memorable and believable case studies.

 

Trouble

When we think about the testimonials and case studies we read when we are looking to buy something, they are often little more than a description of the product and a few lines on why they liked it.

And this is all a bit bland. The quality of many case studies is dubious at best.

To make something attention-grabbing you need to have that trouble element. By that, I mean that your product or service will have solved a particular problem. And solutions sell, so it is crucial you find this type of content.

The fun bit here is that that the trouble element may not be your customer’s problem. It could be a concern they had about your product or service before they chose to buy. Perhaps they didn’t think that it could do the job properly until they saw it in action.

I recently bought a laminator and I wasn’t convinced that this particular one I was interested in could treat the thickness of material I wanted to use. I was worried about the thickness going through the laminator and then I saw this one testimonial that said it is absolutely fine with 250 microns and it solved my worry about the product.

 

Human interest

Your case study also has got to have the H-word – human interest.

As a journalist, I have made money writing stories that are full of human interest – they are about people, not products and services.

And it is the people that bought your product or service that matter. How did they feel? What motivated them? What was their emotional response? You have got to get to this to bring the story to life otherwise it is just a corporate brochure. And that is boring.

So, how do we get to this content?

The key is in the questions that we ask. You need to ask questions that steer and guide the person you are talking to away from saying bland things like ‘it is brilliant’.

A question that works really well is something along the lines of ‘what were you concerned about before you bought this product?’.

They might respond by saying something like “I didn’t think it would be cost-effective”; “I thought it would be too expensive”; “I didn’t think the service would be good enough”.

And from there you can find out what changed their mind and convinced them to buy.

Another question I love to ask, is “what did you enjoy most about the product/service?”.

We get too bogged down with the logical, rational reasons for doing things. They might be worthy, but they are also dull. A more emotional response can be much more impactful. For a car, something along the lines of “what I really enjoy is that you can get to the national speed limit from the traffic lights far quicker than anyone else” might really resonate with some audiences.

I wrote a testimonial on an Israeli plastics manufacturer which produces these huge rolls of netting wrap. The man I was speaking to was talking about the benefits but was also saying how heavy they were and said that when they added a handle it made it so easy to put in the machine. At that point, the case study came alive.

The other great benefit of this type of question is it encourages people to talk in a natural way. There is a great risk with case studies that people will talk to you corporate to corporate, business to business and that is bland, boring and turns people off. 

You want them to talk to you as if you are their friend and use that language and talking about enjoyment can achieve that.

“Is there anything you’d like to add?” This may sound like an innocuous question. Perhaps, more of an afterthought. But you would be amazed how many good stories I’ve got from asking this simple question as a journalist.

And it works for case studies as well. You tend to find that because the interview feels like it has come to an end, they are more relaxed and speak more freely. You can find some real gems of information through this question.

What else can you learn from journalists that might help with your case studies?

Well, a crucial one is avoiding offering copy approval. 

If you send them the text, you can be sure they will worry about it and they will pass it around colleagues who have had nothing to do with it, and it will come back with all the good stuff stripped out. Instead of copy approval, I ask them at the end of the interview if they are happy with everything that has been said and give them a summary of what I have taken from it. That’s the end of my approval process.

Another useful tip is to think in advance about what you want them to say and then tee them up to say it. Phrasing a question by starting with ‘would it be fair to say that…’ can be a good way of achieving this.

When newspapers quote ‘sources’ in their articles it is often seen as half-truths and spin and there is a growing backlash against it in the age of fake news. And it is the same with anonymous case studies. If you saw a case study from ‘service user, Peterborough’, would you believe it?

This is a person who isn’t prepared to put his name to the comment. So where is the integrity? Did he really believe what he said? If you are reading that you are thinking “this is rubbish”. Prove the person is authentic by including their name, job title and a little bit of information about their business.

My final point here is that you need to be careful with your editing. If you try to polish too much you are going to end up with something that resembles an advert. Journalists don’t change their quotes and neither should you. Rephrasing is a terrible thing to do which takes away authenticity and the customer will invariably see through it.

But where are you going to get these testimonials from?

Just like a journalist, you need to cast your net far and wide and have different strategies to gather the content you need.

It is key that you engage your sales team and ensure they understand the benefits of what you are trying to achieve so that they don’t see it as a marketing whim. They will have the relationship with customers and will be able to identify the success stories where one of their clients may be willing to speak.

It is important here that they are able to tell the client what they will get out of the process – raising their profile.

Another good avenue for spotting case study opportunities is social media. Make sure you know what people are saying about you.

And make it easy for people to leave case studies and testimonials on your website through a simple form.

The final point from me is that everyone seems to be looking to create a case study that will go viral and get thousands of clicks. But will anyone buy anything else as a result? This process isn’t just about generating clicks – it is about creating something helpful that encourages people to find out more and ultimately buy.

 

At Thirty Seven, we offer content and design services to ensure your campaigns reach the right audiences at the right times. Our journalist led approach ensures your content is interesting, engaging and informative so you gain brand awareness and engagement whether it is a podcast or email marketing.

Marketing

Pixel perfect- 4 brilliant examples of games being used in marketing

Emily Stonham 13th February 2019 — 9 mins read
G

amification is defined by the dictionary as ‘the process of adding games or game-like elements to something (such as a task) so as to encourage participation’. Using games in marketing can therefore be taken literally, with interactive games or apps to promote a service, or in a more abstract way, through gamification.  

Using gaming in your marketing is a fantastic way to tap into people’s natural instincts to compete and win. Psychologically speaking, most humans have an innate desire to compete. Of course, there’s plenty of people who like to just hug it out, but competition seems to be firmly rooted in our brains.

In this blog, we’re looking at everything from alternate reality games to YouTube gaming channels. I’ve collected four of my favourite examples of marketing games and gamified marketing campaigns to help inspire your next marketing move, take a look.

 

Halo 2- I love bees

The first thing that I thought of when researching for this blog post is Halo’s fantastic alternate reality game I Love Bees. This revolutionary game was not the first ARG, but it opened up a new path for creative marketing, and has led to many other innovative games since.

 

 

This game was designed to promote Halo 2, and started off with two key pieces of content. A website link to ilovebees.co was hidden in the Halo 2 cinematic trailer, and some previous ARG players received jars of honey in the post. These two events weren’t connected publicly for a while, but curiosity eventually got the better of players, who started exploring the website listed.

The website, which appeared to have originally been a beekeeping website, was covered in confusing snippets of text and code- almost as if it had been hacked (hint hint). The apparent owner of the site, Dana, posted a blog stating that her website had been compromised. Fans started to realise that this was something that could be solved, and began to work on unravelling the clues.

The premise of the game involved global co-operation between players, with practically no guidance. The players received times and GPS codes, which eventually led them to work out that they needed to go to specific payphones across the world at particular times to answer calls. Some calls were pre-recorded, others were ran by live operators which added another level to the immense detail of this ARG.

Other players worked on the website code, deciphering hidden messages that led to audio files being found that revealed a complete audio drama with the story of the game. The game increased in complexity as time went on, with players being emailed, phoned and invited to real character meetings. It all ended up with players being invited to one of four cinemas, where they could play Halo 2 before the release and get a collectible DVD.

The incredible detail and complexity of this game led to dedicated fans going above and beyond to win. One fan stayed to receive a phone call at one of the payphones whilst Hurricane Frances was merely minutes away from reaching them. I would call it a successful marketing game if players are willing to brave a hurricane, wouldn’t you?

The main thing to take away from this example is that people love games. Obviously, hosting a full scale ARG may not be the best business move, depending on your company. They require a ridiculous amount of planning and funding, and a customer base who’s going to actively engage with an interactive piece of content.

If you do have all of these things, though? Go for it. ARGs are amazing. I’d recommend listening to the podcast Rabbits- it’s one of the best pieces of fiction that I’ve ever listened to, and actually what kick-started my personal interest in ARGs in the first place.

 

UpUpDownDown

This next example is less about gamification, and more about actual video games being used for marketing. Arguably, this isn’t even a deliberate marketing move- but it’s had an amazing impact from a business perspective regardless.

UpUpDownDown is a gaming YouTube channel, run by Austin Creed. Austin Creed, more commonly known as Xavier Woods, is a member of the WWE tag team The New Day. This channel is hosted by Austin, and features a whole host of other WWE stars in every video. The channel is very successful (1.7M subscribers, at the time of writing) and I’m personally a big fan of the content that they produce.

The thing that intrigues me with this is how easily it slots into WWE’s marketing strategy. There’s the obvious benefits of it being a successful channel with a large audience- merchandise, brand deals and brand awareness for WWE. It also provides a more unique form of content for WWE fans, and can subtly encourage more hype around upcoming events, simply by mentioning it in a video.

The channel even has an impact on the TV show itself- The New Day have a set of ring gear (wrestling clothes) which is themed around UpUpDownDown.

When the channel was first created, it didn’t seem to fit WWE’s image so much. Obviously, it’s a project of Austin’s, but I believe the channel does benefit WWE in quite a few ways. There’s been collaborations with one of WWE’s own side channels, for example. Did it really match the theme of a wrestling company to be associated with a video gaming channel? Apparently so.

The lesson to learn from this marketing move is it’s important  to step outside of your comfort zone, every once in a while. Obviously, consider your actions and consider how your audience will perceive them (maybe don’t work with a pizza company if you’re a health food promoter). But do experiment with new platforms and forms of content, to keep your audience on their toes.

 

McDonald’s Monopoly

This is one of the most well-known examples of gamification in marketing, and it’s been around since 1987.The premise is simple- it’s basically fast food monopoly. Players collect tokens with their food purchases, and trade them in for prizes. These prizes can range from free food, all the way up to huge cash prizes.

The prizes for this game are so good, in fact, that there was a huge scandal involving fraud back in 2001. An employee figured out how to cheat the system, and ended up scamming ridiculous amounts of money out of McDonald’s. He ended up with a three year jail sentence, and 50 other people were convicted. Personally, I think I’d rather stick with the free dessert as a prize rather than a jail sentence, but each to their own.

In all seriousness, the longevity of this campaign shows how successful it is. The game encourages repeat business in a short amount of time, and successfully uses both print and digital to drive up hype around the campaign. I’ve even been sucked into this game before at my previous job, where the staff would band together and collect tokens as an entire team. I don’t even eat at McDonald’s regularly, I just wanted to play the game.

That’s the key takeaway from this campaign. If you’re going to use games or gamification, it needs to be simple and fun. If you can’t give a 30 second elevator pitch for the game you want your customers to play, it may be too complex and time consuming to drive any good levels of engagement. Keep it simple and fun, and try to avoid getting scammed for $24 million too.

 

Volkswagen Fun Theory

This final example is iconic in the gamification industry. Volkswagen created the Fun Theory campaign, to show how people’s behaviour could be influenced by adding an element of fun to a mundane task. This is one of my absolute favourites, as all the projects had a great impact on the environment, as well as being interesting from a psychological point of view.

There were numerous projects in the Fun Theory- my favourites being the piano stairs, the 50 foot drop bin and the bottle bin arcade. These were simple yet brilliant ideas, turning boring acts like walking up the stairs or recycling into something fun.

 

 

 

By turning the stairs into a working piano, a large majority of people took the stairs over using the escalator. The 50 foot drop bin and the arcade bin encouraged more people to recycle and pick up their rubbish. The positive effects of this campaign were amazing, and just go to show that gamification can have real impacts on the world.

The main lesson to learn from this campaign is that, generally speaking, people like to play. Gamification offers excitement and competition where there might not originally be any. If you’ve got a product that could stereotypically be considered quite dry or dull, using games in your marketing strategy could be a wonderful way to create excitement about your brand.

 

Overall

Overall, it’s worth your while adding an element of gaming into your marketing strategy. But how should you go about doing this?

If you’ve got the resources to do an ARG- go for it. They’re brilliant for engagement and brand loyalty, and are a great way to attract media coverage too. 

Try to step out of your comfort zone, too. If you always do the same thing over and over, people won’t keep coming back to your content as they’ll know what’s going to happen next. Surprise them. Launch a scavenger hunt, or release a mobile app. Maybe try using an online quiz, if you’re not sure about how to get started with gaming.

Remember to keep it simple and entertaining. If you have to spend more than 30 seconds explaining it, the novelty is gone and you won’t get very high levels of engagement. Add a points system to your game so people don’t have to track it themselves, or only ask people five questions instead of 50 in a quiz. Loyalty cards are another simple and popular way to add gamification into your marketing content as well.

If you’re still not sure about using games in your marketing content, or don’t know where to get started, get in touch with Thirty Seven today. We offer interactive game design services, and also other useful content creation services for gamification like contest or survey design. We’d be delighted to help with your marketing strategy and content creation, get in touch today at hello@thirtyseven.agency or 0118 380 0975.

 

Adam Fisher
26th June 2018 - 5 mins read

Every company wants to be an authority in their sector - those that engage the media usually are

Media First designs and delivers bespoke media and communications courses that use current working journalists, along with PR and communications professionals, to help you get the most from your communications plan.