Adam Fisher
26th October 2018 - 7 mins read
I

’ve woken up with content ideas in the middle of the night, half-way through a gym session and while eating dinner. One of the best ways to create content, however, is to interview people. 

Not only can these be written up as a straight interview, like this example from our magazine, but you can also use them to breathe life and add fresh impetus into existing content ideas. And invariably, as you carry out more interviews, you will find you spot more content ideas through the people you talk to. 

Whether it is people in your own organisation or key influencers in the sector, getting the views, opinions and personalities of other people into your content can offer your readers something strong and different.

But how do you carry out an effective interview if you don’t have a journalism background?

I’ve worked as a journalist and now create content for Thirty Seven and its clients.

Here are my tips for successful content creation interviews:

 

Avoid the word ‘interview’

I’ve always tried to avoid using the word ‘interview’.

As a journalist, I found that it was a word that made people nervous.  It has a formal feel and conjures up thoughts of job interviews or politicians being torn apart by Jeremy Paxman on TV. 

On occasions, it would stop people from talking to me altogether.

However, if I said something like ‘have you got a few minutes for a quick chat’, I would get a much better response.

I’ve found this theory is the same when it comes to content creation. If I use the word ‘interview’, I might typically get a response like ‘I wouldn’t know what to say’.  If I say ‘I just want to get your thoughts on…’ they are generally up for the idea.

It all goes back to making sure the person you are interviewing, or wanting to interview, is relaxed.

 

Start off gently

There is a good chance that the person you will be talking to will not have done an interview before or had any form of media training (something our sister company Media First can help with).

That means that while I’m still going to take a journalistic approach to the interview, I’m going to start more gently than I would when faced with an experienced media spokesperson.

I’ll be looking to ask questions that hopefully put them at ease, help them to relax and open up and encourage them to share their thoughts.

I tend to think on my feet and if I feel they are growing in confidence I may go for some harder questions. If not, I’ll continue with open, gentle questions which encourage them to keep talking.

Whatever their confidence level, I won’t look for the curveball question that I may have used as a journalist.

 

Don’t share questions in advance

You will find conflicting advice about this in other blogs about content creation.

But, I really don’t believe in sending interviewees a list of questions I’m planning to ask in advance.

In my experience, doing this ensures scripted responses which won’t capture the conversational tone you need to aim for.

And, as I have already mentioned, I don’t prepare my own questions in advance.

I’m not completely heartless though. I will give them an overview of what I am looking for and hope to cover ahead of the interview. 

If conducting a #ContentMarketing interview, don't share the questions you're going to ask before-hand. It ensures you create a conversational tone and avoid scripted answers. Via: @37agency

 

Focus

It might sound needy, but when I carry out an interview I want the interviewee’s undivided attention.

There is nothing worse than when someone is in full flow, telling a great anecdote or story which will bring your content to life, and suddenly they are distracted by an email appearing on their screen or a phone call for example.

So, if I can, I always strive to carry out interviews away from their desk. Perhaps there is a meeting room you could use in your building, or you could possibly meet in a coffee shop.

I’ve even arranged to meet interviewees at their home to keep them away from the distracting work environment.

Similarly, I try to make sure they have got plenty of time for the interview. Finding that you have been given a 15-minute slot sandwiched between two meetings will result in a distracted interview.

 

Be curious

I have recently found myself writing content about office designs and workplace trends.

This is a subject I have not encountered in my career, despite some of the newspaper offices I have worked in being completely dingy and in desperate need of refurbishment.

So I was a little unsure of how this would go. But then my journalistic curiosity came into play and I wanted to find out what lay behind the statements I was being told.

I found myself asking lots of open questions, many of which began with ‘why’ or ‘how’ - part of the 5Ws and an H which form the basis of most lines of questioning (what, when, who, why, where and how).

Why should a modern officer contain lots of greenery? How does that improve the health of the office worker?

To adapt an old proverb, while curiosity killed the cat, lack of curiosity killed the reporter, or in this case the content producer.

 

Look out for sound bites

When we use the term sound bites in written content, we are talking about those all-important quotes that could potentially make your content stand out.

A good quote can make a punchy headline or perhaps some pull-out quotes that can be used to break up sections of content.

But, often people don’t talk in complete sentences or are not concise, which can mean finding these quotes can be tricky.

There are a couple of tricks I use.

The first is that I may suggest I have missed their last point, perhaps by saying something like ‘my shorthand isn’t what it used to be’ and ask them to repeat it in the hope they deliver something stronger second time around. 

The other approach is to re-phrase it for them. Once they have finished their point, I’ll say something along the lines of ‘so what you are saying is’ and look to produce a summary of what they have just said that better lends itself to being a quote.

If they agree with that summary then I can put the sentence I have reworded in their name.

 

Get it all down

As a former journalist, I have the advantage of being able to use shorthand when I carry out interviews.

I’ll admit my shorthand ability isn’t what it once was –neglected by years in newspaper managerial roles and a move to PR - but even if I was still capable of producing 100 words per minute, I would still look to record interviews I carry out for content production purposes to ensure I capture everything that is said.

Always make sure, however, that the interviewee is happy to be recorded.

 

Keep it conversational

I want my content to have a conversational tone.

That means that if I’m going to have lots quotes from my interviewee in the blog then I need them to be in the sort of everyday language they would use when talking to friends or family.

Industry jargon, management speak and acronyms could make great swathes of text unusable. Again, getting them out of the workplace and helping them to feel relaxed can help with this.

It also means that while I’ll have an idea of what I’m going to ask and may have some prepared questions to use as a guide, my interview is not going to be scripted.

A pretty sure fire way of making a conversation stilted is for the interviewer to make their way through a great shopping list of questions.

I want to be able to adapt as we go along and explore things that come up in conversation that I may not have considered and veer off in a direction I may not have imagined – you never know where this might lead.

 

Avoid group interviews

Group interviews are a nightmare for the content creator.

While the interviewee might prefer the ‘safety in numbers approach’, the result is typically a series of incomplete quotes as the subjects talk over each other and finish each other’s sentences.

And I think you also miss out on a lot of the personality that comes through when you talk to one person face to face.

It may be more time-consuming, but I would rather interview the people separately and then stitch together what they have said to form my content.

 

At Thirty Seven, we offer content and design services to ensure your campaigns reach the right audiences at the right times. Our journalist led approach ensures your content is interesting, engaging and informative so you gain brand awareness and engagement whether it is social media content or a whitepaper.

Marketing

Pixel perfect- 4 brilliant examples of games being used in marketing

Emily Stonham 13th February 2019 — 9 mins read
G

amification is defined by the dictionary as ‘the process of adding games or game-like elements to something (such as a task) so as to encourage participation’. Using games in marketing can therefore be taken literally, with interactive games or apps to promote a service, or in a more abstract way, through gamification.  

Using gaming in your marketing is a fantastic way to tap into people’s natural instincts to compete and win. Psychologically speaking, most humans have an innate desire to compete. Of course, there’s plenty of people who like to just hug it out, but competition seems to be firmly rooted in our brains.

In this blog, we’re looking at everything from alternate reality games to YouTube gaming channels. I’ve collected four of my favourite examples of marketing games and gamified marketing campaigns to help inspire your next marketing move, take a look.

 

Halo 2- I love bees

The first thing that I thought of when researching for this blog post is Halo’s fantastic alternate reality game I Love Bees. This revolutionary game was not the first ARG, but it opened up a new path for creative marketing, and has led to many other innovative games since.

 

 

This game was designed to promote Halo 2, and started off with two key pieces of content. A website link to ilovebees.co was hidden in the Halo 2 cinematic trailer, and some previous ARG players received jars of honey in the post. These two events weren’t connected publicly for a while, but curiosity eventually got the better of players, who started exploring the website listed.

The website, which appeared to have originally been a beekeeping website, was covered in confusing snippets of text and code- almost as if it had been hacked (hint hint). The apparent owner of the site, Dana, posted a blog stating that her website had been compromised. Fans started to realise that this was something that could be solved, and began to work on unravelling the clues.

The premise of the game involved global co-operation between players, with practically no guidance. The players received times and GPS codes, which eventually led them to work out that they needed to go to specific payphones across the world at particular times to answer calls. Some calls were pre-recorded, others were ran by live operators which added another level to the immense detail of this ARG.

Other players worked on the website code, deciphering hidden messages that led to audio files being found that revealed a complete audio drama with the story of the game. The game increased in complexity as time went on, with players being emailed, phoned and invited to real character meetings. It all ended up with players being invited to one of four cinemas, where they could play Halo 2 before the release and get a collectible DVD.

The incredible detail and complexity of this game led to dedicated fans going above and beyond to win. One fan stayed to receive a phone call at one of the payphones whilst Hurricane Frances was merely minutes away from reaching them. I would call it a successful marketing game if players are willing to brave a hurricane, wouldn’t you?

The main thing to take away from this example is that people love games. Obviously, hosting a full scale ARG may not be the best business move, depending on your company. They require a ridiculous amount of planning and funding, and a customer base who’s going to actively engage with an interactive piece of content.

If you do have all of these things, though? Go for it. ARGs are amazing. I’d recommend listening to the podcast Rabbits- it’s one of the best pieces of fiction that I’ve ever listened to, and actually what kick-started my personal interest in ARGs in the first place.

 

UpUpDownDown

This next example is less about gamification, and more about actual video games being used for marketing. Arguably, this isn’t even a deliberate marketing move- but it’s had an amazing impact from a business perspective regardless.

UpUpDownDown is a gaming YouTube channel, run by Austin Creed. Austin Creed, more commonly known as Xavier Woods, is a member of the WWE tag team The New Day. This channel is hosted by Austin, and features a whole host of other WWE stars in every video. The channel is very successful (1.7M subscribers, at the time of writing) and I’m personally a big fan of the content that they produce.

The thing that intrigues me with this is how easily it slots into WWE’s marketing strategy. There’s the obvious benefits of it being a successful channel with a large audience- merchandise, brand deals and brand awareness for WWE. It also provides a more unique form of content for WWE fans, and can subtly encourage more hype around upcoming events, simply by mentioning it in a video.

The channel even has an impact on the TV show itself- The New Day have a set of ring gear (wrestling clothes) which is themed around UpUpDownDown.

When the channel was first created, it didn’t seem to fit WWE’s image so much. Obviously, it’s a project of Austin’s, but I believe the channel does benefit WWE in quite a few ways. There’s been collaborations with one of WWE’s own side channels, for example. Did it really match the theme of a wrestling company to be associated with a video gaming channel? Apparently so.

The lesson to learn from this marketing move is it’s important  to step outside of your comfort zone, every once in a while. Obviously, consider your actions and consider how your audience will perceive them (maybe don’t work with a pizza company if you’re a health food promoter). But do experiment with new platforms and forms of content, to keep your audience on their toes.

 

McDonald’s Monopoly

This is one of the most well-known examples of gamification in marketing, and it’s been around since 1987.The premise is simple- it’s basically fast food monopoly. Players collect tokens with their food purchases, and trade them in for prizes. These prizes can range from free food, all the way up to huge cash prizes.

The prizes for this game are so good, in fact, that there was a huge scandal involving fraud back in 2001. An employee figured out how to cheat the system, and ended up scamming ridiculous amounts of money out of McDonald’s. He ended up with a three year jail sentence, and 50 other people were convicted. Personally, I think I’d rather stick with the free dessert as a prize rather than a jail sentence, but each to their own.

In all seriousness, the longevity of this campaign shows how successful it is. The game encourages repeat business in a short amount of time, and successfully uses both print and digital to drive up hype around the campaign. I’ve even been sucked into this game before at my previous job, where the staff would band together and collect tokens as an entire team. I don’t even eat at McDonald’s regularly, I just wanted to play the game.

That’s the key takeaway from this campaign. If you’re going to use games or gamification, it needs to be simple and fun. If you can’t give a 30 second elevator pitch for the game you want your customers to play, it may be too complex and time consuming to drive any good levels of engagement. Keep it simple and fun, and try to avoid getting scammed for $24 million too.

 

Volkswagen Fun Theory

This final example is iconic in the gamification industry. Volkswagen created the Fun Theory campaign, to show how people’s behaviour could be influenced by adding an element of fun to a mundane task. This is one of my absolute favourites, as all the projects had a great impact on the environment, as well as being interesting from a psychological point of view.

There were numerous projects in the Fun Theory- my favourites being the piano stairs, the 50 foot drop bin and the bottle bin arcade. These were simple yet brilliant ideas, turning boring acts like walking up the stairs or recycling into something fun.

 

 

 

By turning the stairs into a working piano, a large majority of people took the stairs over using the escalator. The 50 foot drop bin and the arcade bin encouraged more people to recycle and pick up their rubbish. The positive effects of this campaign were amazing, and just go to show that gamification can have real impacts on the world.

The main lesson to learn from this campaign is that, generally speaking, people like to play. Gamification offers excitement and competition where there might not originally be any. If you’ve got a product that could stereotypically be considered quite dry or dull, using games in your marketing strategy could be a wonderful way to create excitement about your brand.

 

Overall

Overall, it’s worth your while adding an element of gaming into your marketing strategy. But how should you go about doing this?

If you’ve got the resources to do an ARG- go for it. They’re brilliant for engagement and brand loyalty, and are a great way to attract media coverage too. 

Try to step out of your comfort zone, too. If you always do the same thing over and over, people won’t keep coming back to your content as they’ll know what’s going to happen next. Surprise them. Launch a scavenger hunt, or release a mobile app. Maybe try using an online quiz, if you’re not sure about how to get started with gaming.

Remember to keep it simple and entertaining. If you have to spend more than 30 seconds explaining it, the novelty is gone and you won’t get very high levels of engagement. Add a points system to your game so people don’t have to track it themselves, or only ask people five questions instead of 50 in a quiz. Loyalty cards are another simple and popular way to add gamification into your marketing content as well.

If you’re still not sure about using games in your marketing content, or don’t know where to get started, get in touch with Thirty Seven today. We offer interactive game design services, and also other useful content creation services for gamification like contest or survey design. We’d be delighted to help with your marketing strategy and content creation, get in touch today at hello@thirtyseven.agency or 0118 380 0975.

 

Adam Fisher
16th May 2018 - 7 mins read

Every company wants to be an authority in their sector - those that engage the media usually are

Media First designs and delivers bespoke media and communications courses that use current working journalists, along with PR and communications professionals, to help you get the most from your communications plan.