Adam Fisher
1st October 2018 - 5 mins read
S

ome will be genuine complaints from customers, others may be from rivals and then, of course, there are the dreaded trolls.

I’m no stranger to online criticism, having previously managed social media accounts for public sector organisations.

People have also, on occasion, taken exception to blogs I have written in my current role, including an ITN newsreader who really didn’t take too well to something I wrote for our sister company Media First.

The key is to accept that you will face negativity at some point and focus on how best to respond.

Here’s what I have learned from my own experiences and the different ways some brands deal with negative comments. 


Keep calm

This is advice I constantly have to remind myself about.

Whenever someone criticises something I have put out, and I don’t think it is justified, my first reaction is to quickly put together a stinging instant response.

But then I think back to a training course I went on years ago where we were told not to send work emails when we were angry.

And I think the same applies here, whether you are responding to a blog comment, a Twitter post or any other form of audience interaction.

The reality is that responding emotionally when your blood is still boiling will typically make the situation much worse. And you really don’t want to get involved in some form of ongoing argument in a public domain.

It sounds obvious, but it is important to compose your thoughts, consider the criticism, and let any heat die away from the situation before responding – even on social media where speed is of the essence.


Avoid the copy and paste approach

One of my hates on social media is when a brand receives some criticism and it responds by continually copying and pasting the same couple of generic lines over and over again.

It is something I see regularly. 

When Nectar was widely criticised on social media for announcing a partnership with the Daily Mail, it stuck rigidly to pre-agreed corporate lines, which it copied and pasted relentlessly.

Here it is: “Hi (insert name), we’re sorry to hear you’re not keen on the partnership. The primary factor in any new partnership is our current customer base. From our data and research, we know that there is a large crossover between our customers and Mail readers. Hopefully, you can take part in other offers which you find more appealing. Thank you for the feedback anyway.”

It looks cold and robotic and only really serves to make the customer more frustrated. It also suggests the brand actually isn’t all that bothered about complaints from customers.

While it may feel a little risky, social media teams should be given the freedom to move away from pre-approved corporate lines when an organisation is being criticised and add a human touch to responses.

If you are facing a real social media storm and don’t feel you have the time or resources to personalise responses, it would be better to stick to regular updates rather than trying to reply to everyone with the same corporate line.


Humour

You need to tread carefully here, but humour can be a great way of turning a negative comment into something positive.

Not only can it diffuse potential issues, but it can also show a fun, lighter side to your brand.

But it is not going to be appropriate in all situations and each one needs to be judged independently.

Virgin Trains found itself in the middle of a social media storm earlier this year when it responded to a passenger complaining about being called ‘honey’ by a train manager with a poorly judged joke.  While Thameslink found itself threatened with legal action after comparing its poor service to ‘Poundland cooking chocolate’.  

My advice would be to run any humorous responses past a colleague just to check that they are actually funny, right for the audience and also tasteful before they are published.


Sometimes a private reply can be better

You are not going to keep everyone happy, even if you follow all of the above advice.

Some people will continue to post negatively, but it is important that you don’t get drawn into an ongoing conversation with them.

The best approach is to ask them to send their contact details to you through a direct message or your email address so you can arrange for someone to give them a call and discuss the issues they are experiencing.

This is something which worked well for me in previous roles and at times resulted in a dissenting voice later going on to post something positive about the organisation.

Even if they persist with their criticism, other customers will be able to see the effort you have made to try to help them.


Don’t delete

It can be tempting to delete negative comments and criticism, particularly if you feel they are unfair.

But this needs to be avoided.

Not only does it show a lack of transparency and suggest the organisation may have something to hide, but it is also likely to encourage the critic to post more negative comments.


You don’t always have to say sorry

Another one of my regular frustrations with the way brands respond to negative comments is they always apologise, even when they have nothing to be sorry for.

Take train companies for example. Any commuter will tell you that these guys have a lot to apologise for. But look at their Twitter accounts and it is one apology after another.

The website Sorry for the Inconvenience shows that rail operators have already issued more than 200,000 apologies this year alone. While many of those are completely justified, some are for really minor issues like plug sockets not working.

The huge rate of apologies only adds to the reputational damage. The key for other companies is to be selective about when to say sorry.

Sometimes a better approach is to take control of the narrative and laugh about the issue, like Joe Dough’s Sandwich shop did in this brilliant example.




Finally

The final point is that a negative reaction doesn’t have to be seen as a bad thing.

I want the content I produce to cause a reaction and even a negative reaction can get other people talking.

It’s far better than talking to a completely passive audience.

 

 

At Thirty Seven, we offer content and design services to ensure your campaigns reach the right audiences at the right times. Our journalist led approach ensures your content is interesting, engaging and informative so you gain brand awareness and engagement whether it is social media content or a whitepaper.

 

Marketing

Pixel perfect- 4 brilliant examples of games being used in marketing

Emily Stonham 13th February 2019 — 9 mins read
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amification is defined by the dictionary as ‘the process of adding games or game-like elements to something (such as a task) so as to encourage participation’. Using games in marketing can therefore be taken literally, with interactive games or apps to promote a service, or in a more abstract way, through gamification.  

Using gaming in your marketing is a fantastic way to tap into people’s natural instincts to compete and win. Psychologically speaking, most humans have an innate desire to compete. Of course, there’s plenty of people who like to just hug it out, but competition seems to be firmly rooted in our brains.

In this blog, we’re looking at everything from alternate reality games to YouTube gaming channels. I’ve collected four of my favourite examples of marketing games and gamified marketing campaigns to help inspire your next marketing move, take a look.

 

Halo 2- I love bees

The first thing that I thought of when researching for this blog post is Halo’s fantastic alternate reality game I Love Bees. This revolutionary game was not the first ARG, but it opened up a new path for creative marketing, and has led to many other innovative games since.

 

 

This game was designed to promote Halo 2, and started off with two key pieces of content. A website link to ilovebees.co was hidden in the Halo 2 cinematic trailer, and some previous ARG players received jars of honey in the post. These two events weren’t connected publicly for a while, but curiosity eventually got the better of players, who started exploring the website listed.

The website, which appeared to have originally been a beekeeping website, was covered in confusing snippets of text and code- almost as if it had been hacked (hint hint). The apparent owner of the site, Dana, posted a blog stating that her website had been compromised. Fans started to realise that this was something that could be solved, and began to work on unravelling the clues.

The premise of the game involved global co-operation between players, with practically no guidance. The players received times and GPS codes, which eventually led them to work out that they needed to go to specific payphones across the world at particular times to answer calls. Some calls were pre-recorded, others were ran by live operators which added another level to the immense detail of this ARG.

Other players worked on the website code, deciphering hidden messages that led to audio files being found that revealed a complete audio drama with the story of the game. The game increased in complexity as time went on, with players being emailed, phoned and invited to real character meetings. It all ended up with players being invited to one of four cinemas, where they could play Halo 2 before the release and get a collectible DVD.

The incredible detail and complexity of this game led to dedicated fans going above and beyond to win. One fan stayed to receive a phone call at one of the payphones whilst Hurricane Frances was merely minutes away from reaching them. I would call it a successful marketing game if players are willing to brave a hurricane, wouldn’t you?

The main thing to take away from this example is that people love games. Obviously, hosting a full scale ARG may not be the best business move, depending on your company. They require a ridiculous amount of planning and funding, and a customer base who’s going to actively engage with an interactive piece of content.

If you do have all of these things, though? Go for it. ARGs are amazing. I’d recommend listening to the podcast Rabbits- it’s one of the best pieces of fiction that I’ve ever listened to, and actually what kick-started my personal interest in ARGs in the first place.

 

UpUpDownDown

This next example is less about gamification, and more about actual video games being used for marketing. Arguably, this isn’t even a deliberate marketing move- but it’s had an amazing impact from a business perspective regardless.

UpUpDownDown is a gaming YouTube channel, run by Austin Creed. Austin Creed, more commonly known as Xavier Woods, is a member of the WWE tag team The New Day. This channel is hosted by Austin, and features a whole host of other WWE stars in every video. The channel is very successful (1.7M subscribers, at the time of writing) and I’m personally a big fan of the content that they produce.

The thing that intrigues me with this is how easily it slots into WWE’s marketing strategy. There’s the obvious benefits of it being a successful channel with a large audience- merchandise, brand deals and brand awareness for WWE. It also provides a more unique form of content for WWE fans, and can subtly encourage more hype around upcoming events, simply by mentioning it in a video.

The channel even has an impact on the TV show itself- The New Day have a set of ring gear (wrestling clothes) which is themed around UpUpDownDown.

When the channel was first created, it didn’t seem to fit WWE’s image so much. Obviously, it’s a project of Austin’s, but I believe the channel does benefit WWE in quite a few ways. There’s been collaborations with one of WWE’s own side channels, for example. Did it really match the theme of a wrestling company to be associated with a video gaming channel? Apparently so.

The lesson to learn from this marketing move is it’s important  to step outside of your comfort zone, every once in a while. Obviously, consider your actions and consider how your audience will perceive them (maybe don’t work with a pizza company if you’re a health food promoter). But do experiment with new platforms and forms of content, to keep your audience on their toes.

 

McDonald’s Monopoly

This is one of the most well-known examples of gamification in marketing, and it’s been around since 1987.The premise is simple- it’s basically fast food monopoly. Players collect tokens with their food purchases, and trade them in for prizes. These prizes can range from free food, all the way up to huge cash prizes.

The prizes for this game are so good, in fact, that there was a huge scandal involving fraud back in 2001. An employee figured out how to cheat the system, and ended up scamming ridiculous amounts of money out of McDonald’s. He ended up with a three year jail sentence, and 50 other people were convicted. Personally, I think I’d rather stick with the free dessert as a prize rather than a jail sentence, but each to their own.

In all seriousness, the longevity of this campaign shows how successful it is. The game encourages repeat business in a short amount of time, and successfully uses both print and digital to drive up hype around the campaign. I’ve even been sucked into this game before at my previous job, where the staff would band together and collect tokens as an entire team. I don’t even eat at McDonald’s regularly, I just wanted to play the game.

That’s the key takeaway from this campaign. If you’re going to use games or gamification, it needs to be simple and fun. If you can’t give a 30 second elevator pitch for the game you want your customers to play, it may be too complex and time consuming to drive any good levels of engagement. Keep it simple and fun, and try to avoid getting scammed for $24 million too.

 

Volkswagen Fun Theory

This final example is iconic in the gamification industry. Volkswagen created the Fun Theory campaign, to show how people’s behaviour could be influenced by adding an element of fun to a mundane task. This is one of my absolute favourites, as all the projects had a great impact on the environment, as well as being interesting from a psychological point of view.

There were numerous projects in the Fun Theory- my favourites being the piano stairs, the 50 foot drop bin and the bottle bin arcade. These were simple yet brilliant ideas, turning boring acts like walking up the stairs or recycling into something fun.

 

 

 

By turning the stairs into a working piano, a large majority of people took the stairs over using the escalator. The 50 foot drop bin and the arcade bin encouraged more people to recycle and pick up their rubbish. The positive effects of this campaign were amazing, and just go to show that gamification can have real impacts on the world.

The main lesson to learn from this campaign is that, generally speaking, people like to play. Gamification offers excitement and competition where there might not originally be any. If you’ve got a product that could stereotypically be considered quite dry or dull, using games in your marketing strategy could be a wonderful way to create excitement about your brand.

 

Overall

Overall, it’s worth your while adding an element of gaming into your marketing strategy. But how should you go about doing this?

If you’ve got the resources to do an ARG- go for it. They’re brilliant for engagement and brand loyalty, and are a great way to attract media coverage too. 

Try to step out of your comfort zone, too. If you always do the same thing over and over, people won’t keep coming back to your content as they’ll know what’s going to happen next. Surprise them. Launch a scavenger hunt, or release a mobile app. Maybe try using an online quiz, if you’re not sure about how to get started with gaming.

Remember to keep it simple and entertaining. If you have to spend more than 30 seconds explaining it, the novelty is gone and you won’t get very high levels of engagement. Add a points system to your game so people don’t have to track it themselves, or only ask people five questions instead of 50 in a quiz. Loyalty cards are another simple and popular way to add gamification into your marketing content as well.

If you’re still not sure about using games in your marketing content, or don’t know where to get started, get in touch with Thirty Seven today. We offer interactive game design services, and also other useful content creation services for gamification like contest or survey design. We’d be delighted to help with your marketing strategy and content creation, get in touch today at hello@thirtyseven.agency or 0118 380 0975.

 

Adam Fisher
14th January 2019 - 6 mins read

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